Fantasy Map Maker
Build kingdoms, wild frontiers, coastlines, borders, routes, and settlements in an editor designed for maps that keep changing as the setting grows.
Read the Fantasy GuideWEB-BASED MAP CREATION
Create editable maps for fantasy worlds, novels, tabletop campaigns, historical settings, and real places.Nova Terra combines landmass generation, biome logic, settlements, scale, routes, and print-ready export in one browser-based cartography engine.
Use Cases
Nova Terra is strong at fantasy cartography, but that is not the whole job. It is also built for book maps, worldbuilding systems, historical layouts, and real-place references where scale, route planning, and editable labels matter.
Build kingdoms, wild frontiers, coastlines, borders, routes, and settlements in an editor designed for maps that keep changing as the setting grows.
Read the Fantasy Guide
Keep geography tied to the story. Adjust place names, route distance, and regional focus without redrawing the whole world every time the manuscript shifts.
Read the Book Mapping Guide
Map cultures, settlements, notes, population, climate, and travel logic in one editable system so the world stays coherent while you expand it.
Read the Worldbuilding GuideBegin with terrain that feels discovered, not drawn.
Generate new landmasses in seconds, import a landmask when the silhouette already exists, or draw directly into the coastline by hand. Local map zoom lets you move from continental scale to regional focus without breaking the flow—or the logic—of the map.
Nova Terra isn’t a paint program. Labels, symbols, colors, scale, and backgrounds remain editable, so you can zoom in, add detail, restyle the whole map without starting over.
Turn names into places, and places into a world with memory.
Create labels for cities and states automatically, or paste in your own names and generate them in batches. Then build each place out with notes, settlement details, and symbols that make the map feel inhabited at a glance.
“I built Nova Terra because maps aren’t just pictures. The tool needed built-in scale, structure, travel time, biomes, and systems that make the world feel coherent.”
Doug Turner
Give the world an internal logic: climate, biomes, scale, and distance.
World settings control moisture, regional focus, and biome behavior so the map reads as geography, not decoration. Regions stay dry, humid, coastal, inland, marshy, or severe in ways that remain consistent across the world.
Nova Terra knows it’s a three-hour canoe ride through rough water from Ashhavn to Torngard. Or five hours on horseback. Or an easy twenty-minute flight for a dragon rider.
Prepare the map for use beyond the editor.
Export at the size you need, check print dimensions before you commit, and save working files you can reopen later. Nova Terra is built for maps that need to leave the screen cleanly.
You do not have to buy blind. Open the free demo, build a map, and see how Nova Terra feels in your own workflow before you commit.
Start mapping for free and see whether the engine fits your process.
The demo is there to be used, not just glanced at. Open it in the browser, generate land, place symbols, add labels, test the visual controls, and export a PNG. If the workflow clicks, move to Nova Terra Full for save files, larger map freedom, and the advanced locked tools.
A Cartographic Language
Nova Terra is built for maps that need to stay editable while the world gets more complex. Landmasses, labels, borders, symbols, routes, scale, and color remain adjustable, so you can refine a continent into a regional map, revise a novel setting, or prepare a print export without rebuilding the work.